Layered Ontology — Ontology Toggle ← Back

Viewport 02 — Ontology Rules

Ontology Toggle

Four interpretive frameworks applied on top of knowledge graphs. Each layer classifies the same entities differently. Toggle them on to see what each one reveals about the same entity — in this case, "organized_play" from the Long Zhu instance.

O1 — Business Model Canvas
BMC Overlay

Maps every entity to one or more of the 9 BMC blocks. Enables channel tracing from Key Resource → Revenue Stream. Makes broken chains and missing links visible.

Entity: organized_play
BMC blocks: Key Activity + Channel
Chain: Key Activity → Channel → Customer Segment → Revenue
⚠ No Channel-to-Revenue link confirmed
O2 — Intelligence Viewports
Viewport Filter

Four analytical frames: Market (demand/supply), Social (relationships/influence), Environmental (external forces), General (all layers combined). Same entity, four readings.

Market: Demand exists (MetaZoo/F&B data)
Social: No LGS relationships established
Environmental: TCG lifecycle: survival-critical
General: High-value, zero-execution gap
O3 — Temporal Layer
Recipe / Plan / Observation

Tags every flow as Recipe (possible), Plan (committed), or Observation (actual). The Plan–Observation gap is where blindspots live. The most diagnostic layer in the system.

Recipe: ✓ Capability acknowledged
Plan: ✗ No timeline commitment
Observation: ✗ Zero execution evidence
⚠ Exists only in possibility space
O4 — Consensus Scoring
Confidence Floor

Five-tier authority hierarchy from Legal (0.9–1.0) to Personal (0.0–0.2). Governs claim weight. The floor setting changes what's visible without changing underlying data.

Claim: "Organized play is survival-critical"
Score: 0.85 — Professional consensus
Evidence: MetaZoo bankruptcy + F&B success
→ Passes 0.7+ investor-grade floor